Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.


That Is Absolutely Juiced: A Quick Look at a Wild Flying War Machine

Sometimes one warscroll is enough to start an argument

Every now and then, army-building stops being a calm, sensible exercise and turns into all of us staring at one ridiculous unit and asking the same question:

“Wait, this thing does what?”

That was exactly the vibe here. Michał dropped a few screenshots into chat and the immediate reaction was simple and honest:

“ale to jest dokoks”

And honestly, fair.

Screenshots of the discussed unit rules

More of the unit rules and profile

Another screenshot from the discussion

Unit details that started the debate

The key question: does it just delete a unit?

Once the initial hype settled down, we immediately moved into rules-lawyer mode. Ender summed up the emotional side of the experience perfectly:

“Try driving into a flying ship, rat!”

Which is probably the correct mindset when evaluating a giant, airborne, smash-first-ask-questions-later kind of model.

Then Dubry asked the real question:

“So on a 2+ on a D3, does this wagon kill a unit regardless of its HP?”

And that is exactly the kind of sentence that makes a unit go from “cool” to “we should probably think about this in list building.”

Mortal damage is nasty, but not magic

Michał clarified the important bit:

  • mortal damage means no save roll
  • but if a unit has more HP/wounds than the damage dealt, it still survives

So no, this is not some universal “touch and remove” button.

It is still brutal, though. Anything relying on saves rather than a deep wound pool is going to have a very bad time. That makes this kind of piece especially interesting in army-building, because it changes what targets it wants to hunt and what kinds of armies will really feel the impact.

Why we love conversations like this

This was one of those classic hobby moments where a few screenshots were enough to kick off:

  • excitement,
  • disbelief,
  • rules clarification,
  • and finally the inevitable challenge match.

Because of course the discussion ended the only way it really could:

“Come on then, let’s do a 1v1 :D”

The conversation escalates into a challenge

Army-building takeaway

Even from a short exchange, the lesson is pretty clear: when a unit delivers mortal damage in a dramatic way, it immediately deserves a closer look in list construction.

Not because it automatically kills everything, but because it pressures a very specific kind of target profile:

  • elite units that depend on saves,
  • fragile but expensive pieces,
  • and anything that really does not want to be rammed by a flying war machine.

And let’s be honest — half the fun of army-building is finding those units that make the whole group stop for a second and go:

“Yeah, that is absolutely juiced.”