Two Hours of Loadout Debates: Building a Kharadron Overlords Spearhead
We love those hobby moments that are somehow tiny and absurdly important at the same time. You sit down to glue a few dwarfs, and suddenly two hours disappear because there are twelve possible weapon combinations and only three actual models to assign them to.
That was exactly the situation with end3r’s Kharadron Overlords Spearhead.

At the time of the discussion, the force was almost fully assembled — just one more Endrinrigger with a Skyhook was still missing, with the plan to glue him later that evening. Even at this stage, though, the whole thing was already looking very promising.
The assembled loadout
Here’s how the Spearhead was built at that point:
- Arkanaut Admiral
- Endrinrigger with Skyhook
- Endrinrigger with Aethermatic Volley Gun
- Endrinrigger with Rapid-fire Rivet Gun
- Company Captain
- Arkanaut Company Privateer with Light Skyhook
- Arkanaut Company Privateer with Aethermatic Volley Gun
- Arkanaut Company Privateer with Skypike
- Arkanaut Company Privateer with Privateer Pistol x6
And honestly, this is one of the most relatable parts of army-building: the moment where a box stops being “some future project” and starts becoming a specific list with specific little guys carrying specific gear.
The classic hobby dilemma: rules or immersion?
The funniest part of the whole exchange was that end3r spent two hours figuring out which weapons to give the Endrinriggers.
Not because the assembly was hard. Because the decision was hard.
Anyone who has built Warhammer kits knows this feeling. You look at the sprue, then at the warscroll, then back at the sprue, then at the options, and somehow you’re no longer gluing miniatures — you’re conducting a philosophical inquiry.
Michał immediately brought in the tournament perspective: in practice, you often just declare what the unit is using, and plenty of opponents won’t care whether the exact bit matches the list. He even gave the excellent example from his own games: all his “devils” have mixed weapons on the models, but in a game they were played as if everyone had the same gear.
Then Staś, naturally, found the next layer of the problem: maybe you should glue the smallest possible weapons so the models are less visible from behind terrain.
That is such a wonderfully cursed wargaming thought.
Of course, the immediate answer was: well, terrain doesn’t always work like that, so even that can be debatable.
And then end3r delivered the line that, for us, really captures the spirit of the whole thing:
If he’s holding a Skyhook and I write that he has a Rivet Gun, it ruins the immersion!
And honestly? We get it.
WYSIWYG, proxies, and the reality of the tabletop
This little conversation accidentally touched on one of the eternal truths of the hobby: everyone draws their line in a slightly different place.
Some of us want the model to match the sheet as closely as possible, because that’s part of the fun. The weapon is not just a rule — it’s part of the miniature’s identity.
Others are completely fine with a practical approach: as long as everything is clearly declared before the game and not misleading, it’s good enough.
And then there is the full spectrum of battlefield creativity. Michał mentioned a player on a nearby table using Skaven pieces represented by bases with dice glued on them as Jezzails.
Which, to be fair, is also a kind of hobby truth. Sometimes you bring immaculate WYSIWYG. Sometimes you bring “this base with a cube is definitely a sniper rat, trust me.”
Both stories are very Warhammer.
Why we like posts like this
There’s no grand battle report here, no finished painted army, no final verdict after ten games.
Just a very real slice of the hobby:
- assembling a new Spearhead,
- overthinking weapon options,
- defending immersion,
- and being reminded that tabletop standards are often much more flexible than our brains at the building desk.
We’re really curious where this Kharadron force goes next, because the foundation is already there. And even before paint hits the models, it already has personality — mostly in the form of carefully chosen guns and a refusal to let a Skyhook pretend to be a Rivet Gun.
That feels exactly right.