Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.


Dwarfs, Gyrocopters, and a Thursday Warcry Plan

We had one of those very normal hobby conversations that somehow managed to cover The Old World dwarf aesthetics, flying machines, guns, and then immediately pivot into actually planning games for Thursday.

It started with Michał enthusiastically sending Andrew a bunch of dwarf images from Warhammer: The Old World and making one thing very clear: if you go looking for the weirdest little dwarf-adjacent sculpts, that is absolutely a choice. According to him, the proper dwarf heroes are fantastic.

Dwarf reference

Dwarf hero reference

And honestly, fair. The follow-up argument was even stronger: they have flying machines.

Dwarf flying machine reference

Another dwarf flying machine reference

There were more examples, and the general conclusion was that some of those dwarf designs are gloriously over-the-top in exactly the way Warhammer should be.

More dwarf references

More dwarf references

One of them also got compared to someone straight out of Asterix, which, once said, is very hard to unsee.

The very Asterix-looking one

Andrew’s position was pretty relatable though: yes, some of the miniatures are cool, but he is not really looking to jump into The Old World. Buying into another full system is always a commitment, and if the printable options are limited, that makes the barrier even higher. Very understandable in this stage of hobby life, where every new army idea has to fight for shelf space, budget, and actual attention.

The funny part is that the “old” in The Old World does not stop dwarfs from having what are, basically, helicopters and guns. That led to the immediate comparison with Kharadron Overlords from Age of Sigmar. Different setting, different flavor, but we all see the family resemblance. Strip away a few axes and suddenly the line between old-school dwarfs and sky-boat industrial nonsense gets very thin.

So while this did not turn into a fresh The Old World project, it did become one of those classic army-building-adjacent discussions we love: not necessarily “what are we collecting next,” but “what almost convinced us for five minutes.” And honestly, that is a big part of the hobby too.

Then the conversation became productive

After admiring and roasting dwarf miniatures in equal measure, we moved on to the really important question: what are we doing on Thursday?

The plan we landed on was to play matched play Warcry, probably three rounds, with everyone bringing as many points as they can put together. Michał was immediately ready to escalate the situation by going to 2d6 to buy a mat and objectives, which is exactly the kind of energy we support.

There was also a mention that this setup would be useful later for Battle 1:1, so it was not just a one-off plan. We like it when hobby purchases can pull double duty.

Andrew also mentioned that when Sand and Bone comes out, he might pick it up. That sounds like one of those boxes that could quietly become a very good excuse to expand the pile in a completely reasonable and responsible way. We approve, obviously.

The Thursday format: slight chaos, but controlled

Stas confirmed he was coming anyway, and yes, he is bringing his “maniacs,” which is already enough to make any game better.

Then the format got a bit more specific: instead of a standard free-for-all, the idea became a 2v1 game.

Michał offered to take as many points as the other two players combined, while the two-person team would each choose a general, but share some restrictions so things stayed fair:

  • two generals on the team side,
  • one shared Honor Guard,
  • 4 command points total for the whole combined force.

At this stage Andrew’s response was basically: we do not know what you are talking about, but you can explain it on Thursday. Which, to be honest, is also how many good game nights begin.

Why we like posts like this

Not every hobby update has to be a finished army, a tournament report, or a fully painted centerpiece. Sometimes the real rhythm of the hobby is exactly this:

  • getting distracted by cool or bizarre miniatures,
  • briefly considering a whole new system,
  • comparing one faction to another across settings,
  • and ending with an actual plan to put models on the table with friends.

That is the good stuff.

So for now, no confirmed dwarf expedition into Warhammer: The Old World on our side. But we did get a reminder that dwarf design remains wonderfully silly, and we did make a proper plan for Warcry on Thursday. In hobby terms, that counts as a very successful morning.