Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.


Sylvaneth vs Khorne, 1:1 — and a Side Quest into Extremely Long Shooting Phases

Quick club recap

We managed to get two games in, with Sylvaneth vs Khorne, and the final score for the day ended up at 1:1. A clean split, plenty of dice rolled, and most importantly: we had a really good time.

“Thanks for today, I had fun ;P” — end3r
“Thanks as well!” — Staś

That alone is already a successful hobby evening in our book.

Table overview

Two games, one matchup, even result

Michał summed it up best: we got to play two full games of Sylvaneth vs Khorne, and they ended 1:1 overall. We love that kind of result in casual club play — nobody walks away feeling steamrolled, and we immediately have a reason to run it back another time.

Even better, one of the games was finished in under two hours, which definitely got our attention. For an Age of Sigmar evening, that is a very respectable pace.

Battle in progress

Another angle on the table

Early mistakes matter

Staś called out one of the key moments from his side right away: he made a big mistake early on by pushing cavalry forward, and he simply didn’t expect Andrzej to have that much firepower.

That is such a familiar battle report sentence that it almost writes itself. We’ve all had that moment where a move feels aggressive and clever right until the other side picks up a suspicious number of dice.

It is also exactly the kind of thing we like to remember after the game: not in a salty way, but as a useful lesson for the rematch. Sometimes the biggest turning point is not an epic final combat, just one early overextension.

Mid-game situation

The real post-game discussion: speed of play

Of course, no good club evening ends with just “good game” and everyone going home. We also immediately drifted into the eternal topic of how long some armies take to resolve their turns.

Michał was happy that we managed to finish a full game in under two hours.

And then end3r delivered the line of the evening:

“In 2h I can do my shooting in one round.”

That pretty much launched the post-game meta discussion.

Staś asked the very fair question: does it always look like this, and can it be streamlined or parallelized somehow? Which is also the kind of question every group eventually asks once one army starts interacting with the game via spreadsheets, tables, weapon profiles, and enough dice to alter the weather.

Then came the natural escalation:

“God, and what happens when dwarfs play dwarfs…”

A terrifying vision, honestly.

The friendly arms race of list design

The funniest part is that nobody sounded genuinely upset — this was much more in the spirit of friends trying to figure out what our future games might look like.

At one point end3r even joked that if it becomes too annoying, he can just pick another army. Michał’s answer was perfect:

you could pick the same army, but with one weapon per unit

Which, to be fair, does sound like the most practical route to making some shooting phases go 100x faster.

The answer, naturally, was that in SH he does not choose — the tables choose. So apparently some of this is not just list-building chaos, but structurally embedded list-building chaos.

And yes, the proposed “solution” of removing all weapons except one was acknowledged as the kind of idea everyone else would probably like a lot more than the player actually rolling the dice.

Why we like evenings like this

A split result, a full game done quickly, lessons learned from deployment and movement, and then a long post-game chat about whether future battles can be streamlined without deleting half the fun — that is basically peak club night energy.

Not every battle report needs a blow-by-blow turn summary. Sometimes the story of the evening is simpler and more relatable:

  • two games played,
  • Sylvaneth vs Khorne,
  • final result 1:1,
  • at least one painful early positioning mistake,
  • and a lot of discussion about tempo, shooting, and how much complexity we actually want on the table.

That sounds like a very healthy local meta to us.

Late-game board state

A few more shots from the games:

Game photo

Game photo

Game photo

Final thoughts

Thanks again to everyone for the games and the company. We got an even result on the table, a few tactical lessons for next time, and a fresh round of club philosophy about whether some armies are playing Warhammer or conducting administrative procedures.

Honestly, that sounds like a great evening.