Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.


Null-Gas, Skyports, and a Very Kharadron Kind of Terrain

New Kharadron hype hit us immediately

Sometimes a Warhammer Community article lands and we already know, from the first few pictures, that we’re going to be talking about it for the rest of the day. That was exactly the case with the reveal of the new Kharadron Overlords Null-Khemist.

The immediate reaction in our chat was basically: excitement first, analysis later. And honestly, that feels very appropriate for Kharadron. Weird tech? Floating gear? Anti-magic gas? We’re in.

The big draw: anti-magic with style

What grabbed us most was the vibe of the new unit. The Null-Khemist feels extremely thematic for Kharadron Overlords — not just another duardin with a gun, but a proper sky-port answer to all the magical nonsense happening in the Mortal Realms.

The article description really sold it: a hazy aura of null-gas protecting nearby allies from harmful magic, and a direct blast into the face of a wizard, priest, or manifestation being especially nasty. In our internal summary, this was quickly translated into something much simpler:

“To hell with wizards.”

And honestly? That is a fantastic niche to have in an army.

For Age of Sigmar players thinking about army-building, this is the kind of release that immediately makes us wonder not only how strong it will be, but also how it changes the feel of a list. Kharadron already have a very distinct identity, and this pushes them even further into that space of practical, engineered contempt for magic.

Is that faction terrain? Is that… a sky-port toilet?

Before we properly read the article, we did what every reasonable hobbyist does: we looked at the pictures and started speculating wildly.

At first glance, the terrain piece raised the obvious question: is this actually faction terrain? We weren’t sure right away, but we were definitely entertained by the idea. And the more we looked at it, the more we felt it was incredibly lore-friendly in a very specific Kharadron way.

Because let’s be honest: if your faction terrain for a hyper-industrial sky-dwarf empire looks a bit like an airborne portable toilet, that somehow makes perfect sense.

Kharadron-themed reveal image

We are fully prepared to regret making fun of it once it starts dropping industrial-grade anti-magic misery onto the battlefield.

A cool release, even if it’s not a whole new machine

One thing we noticed pretty quickly: it’s a very cool release, but maybe not quite the kind of release some Kharadron players were secretly hoping for.

The slight disappointment on our side was that there doesn’t seem to be a brand new big machine in the box. The formation shown later in the article looks more like a repackaging of existing kits: Gunhauler, Thunderers, Endrinriggers, and an Endrinmaster. So from a veteran collector perspective, it’s not necessarily a revolution in plastic.

But even with that caveat, the overall impression stayed very positive. The terrain looks fun, the Null-Khemist looks flavorful, and the whole package feels very coherent. Sometimes that’s enough.

What does it mean for army-building?

This is where the conversation got practical.

One of us already has Thunderers and Endrinriggers, but even then the new Spearhead-style bundle still looks tempting, because adding a Gunhauler and Endrinmaster is hardly a bad thing. A “new starter” or compact force box can still be appealing even when it overlaps with an existing collection — especially in an army like Kharadron, where the core units are generally useful.

We also started doing quick points math based on the units mentioned:

  • Endrinmaster with Dirigible Suit – 150
  • Endrinriggers – 110
  • Grundstok Gunhauler – 140
  • Grundstok Thunderers – 130

That gives a total of 530 points.

So no, by itself it doesn’t suddenly blow the doors off list-building. It’s not some absurd value bomb in matched play terms. But that wasn’t really the point for us.

The more interesting thought was that, if you combine this kind of package with the units shown at the start of the article, you can start seeing a pretty natural path toward 2000 points. Not necessarily the cheapest route, not necessarily the most optimized route, but a very believable and thematic one.

And that matters. A lot of army-building is not just about raw efficiency — it’s about whether a release makes us want to build the army.

Why we like this direction

What we enjoy most here is that the Kharadron Overlords are getting something that feels true to their identity.

Not every release has to be a giant centerpiece ship. Of course, we’d love one. But a weird anti-magic specialist and some distinctly industrial-looking terrain? That also tells a story. It gives the army more texture.

It suggests a force that doesn’t just shoot things out of the sky, but also arrives with specialized equipment, bottled science, and a very corporate attitude toward supernatural threats.

That’s peak Kharadron.

Final thoughts

So where did we land after the first round of chat reactions?

  • we’re excited about the Null-Khemist
  • we really like the anti-magic theme
  • we think the terrain is hilarious and lore-appropriate
  • we wish there had been a completely new machine in the release
  • we can still absolutely see the army-building appeal anyway

This is one of those reveals that may not be the biggest shake-up in the world, but it does make the faction feel richer. And for an army as full of character as Kharadron Overlords, that goes a long way.

If this is the direction they’re taking the sky-ports, we’re definitely paying attention.