One Scooter, Some Cathay, and a Side Quest into Old World Rules
We had one of those very familiar hobby evenings where the chat bounced between painting progress, game plans, rules talk, and random marketplace finds.
Suggested category or not, this one definitely landed on the painting side of things — even if, as usual, hobby life also tried to drag us into planning games and discussing rules.
Cathay on the desk
Michał dropped in with a quick update on his Cathay models, and honestly, we always enjoy these small progress shots. Even a short “mine too” kind of message is enough to remind us how motivating shared hobby progress can be.

There’s something really satisfying about seeing another Warhammer: The Old World project moving forward, especially with Cathay being such an eye-catching army. We’re looking forward to seeing where this goes next.
The eternal truth of painting plans
Then came the most relatable update of the evening from end3r: the plan was to paint three scooters. Reality, however, had other ideas, and at that point the score was half of one.
That is maybe the most honest summary of painting sessions ever.
We’ve all been there — you sit down with ambitious goals, convinced this is the night you’ll clear a whole batch, and then an hour later you’ve finished one panel, one rider, or in this case, half a vehicle. Still, half a scooter is infinitely better than an unpainted scooter.

The backup plan was also peak hobby energy: if needed, that one finished scooter would simply be followed by two ghost bases. Problem-solving at its finest.
Meanwhile, on the gaming side
Even in a painting-flavoured chat, gaming talk always sneaks in. We also had a quick mention of Combat Patrol, plus a casual suggestion that Wilini could play a 1000-point game with Marek if needed. That’s pretty much how our hobby rhythm works: paint a bit, plan a game, get distracted by another system, then go back to painting.
On the Old World side, Stas shared an interesting observation about how combat resolution works in Warhammer: The Old World. The mix of give ground, fall back in good order, and flee means combats don’t just stay glued in place unless the result is a draw. Combined with lower survivability, it makes fights feel more mobile and less static.
That kind of rules discussion is always fun because it shows how different systems create very different table experiences — and also because it usually happens right next to someone trying to finish a model at the last possible moment.
And of course: a random army deal
To round things off, end3r also spotted someone selling Orks in wholesale quantities and immediately threw that into the chat for Stas.

No hobby chat is complete without at least one dangerous “hey, look at this listing” moment. Sometimes it’s inspiration. Sometimes it’s temptation. Sometimes it’s both.
Small updates, real hobby life
What we liked most about this exchange is that it captures the hobby exactly as it really is: not every evening is a huge milestone. Sometimes it’s just:
- a Cathay progress shot,
- half a painted scooter,
- a plan for a game,
- a quick rules thought,
- and a suspiciously large pile of Orks on sale.
And honestly? That’s the good stuff.
These little check-ins keep projects alive, keep motivation going, and remind us that even when we don’t finish the three models we planned, we’re still moving forward.