Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.


Black Templars Win a 7.5-Hour Scorched Earth Nail-Biter

Last time’s game actually reached the finish line — and in only 7.5 hours, which we are choosing to describe as a brisk pace by our standards.

This one was a Warhammer 40,000 battle report from the Scorched Earth mission, with Black Templars facing off against Necrons, and it ended exactly how the Emperor intended: Black Templars victory, 60:57.

Stas summed it up perfectly in chat:

Close!

And yeah, very close.

The score was tight, the battlefield was not

By the end of the game, 5 out of 6 objectives had been burned, fully in the spirit of the mission. It was one of those matches where the table looked absolutely wrecked, both sides had been ground down, and every last VP mattered.

Battlefield overview

Mid-game clash

Scorched Earth in progress

MVP: the Dreadnought of the Silver Surfers

According to Wilini, the unquestioned MVP was the Dreadnought — hero of the “silver surfers” matchup — who survived all the way to the final round. Only then was it finally shot down by Marek’s unit, after grabbing the last objective and doing the kind of work that wins games.

That is exactly the kind of model we love in battle reports: half-dead, somehow still operational, refusing to stop, and dragging victory over the line through sheer stubbornness.

The Dreadnought still standing

Late-game survivor

And the image in our heads after the game is even better: by the end, the only thing left from the Templars army on the battlefield was that lone Dreadnought, having secured victory for the Emperor and moving off to hunt the fleeing remnants of the defeated Necrons.

Honestly? Perfect ending. No notes. For the Emperor.

Honourable mention: the last Intercessor

The other hero of the game was much smaller, but no less glorious.

The last surviving Intercessor marine ate overwatch from a Hexmark Destroyer, somehow lived through it, and then — on 1 wound — fought on alone against 10 Necron Warriors and a character.

He died, of course. As heroes do.

But before he went down, he scored 3 VP, and those 3 points were enough to swing the final result.

That’s the kind of sequence that makes a whole game memorable. Not just big units doing big damage, but one battered last model refusing to stop being relevant.

The fight for the final points

Endgame pressure

What happened in round 4?

Michał asked the important question in chat:

What happened in round 4 that Marek hit back so hard?

And honestly, from the final scoreline alone, that feels like exactly the right question. We don’t have the full turn-by-turn breakdown here, but if a game ends 60:57, then somewhere in the middle there had to be a serious momentum swing. The kind where one side suddenly starts cashing in points, deleting key pieces, or both.

So if Marek had a brutal round 4, it clearly nearly flipped the whole game.

Final thoughts

This sounds like one of those classic games we remember for a long time:

  • a three-point win
  • five burned objectives
  • a last-man-standing Intercessor
  • and a lone Dreadnought carrying the banner of the Black Templars to the bitter end

That’s basically everything we want from a battle report.

Aftermath

More shots from the table

The battlefield at the end

If every 7.5-hour game ended like this, we’d probably complain a lot less about how long they take.

Black Templars 60, Necrons 57.

A proper scrap.