Battle Report: Heavy Cavalry Did the Job
We love it when a game tells its story this clearly: six rounds in three hours, a lot of momentum swings, a few bad decisions, a few glorious ones, and in the end Stas walked away with the win. And yes — by the sound of it, he also walked away with a renewed love for cavalry.
This was one of those Warhammer: The Old World games where a single unit keeps creating problems all over the table. In this case: heavy cavalry.
Fast game, big swings
The game wrapped up after 6 rounds in about 3 hours, which is honestly a very nice pace for TOW. Stas mentioned that Patryk had great rules flow throughout the game — knowing what to roll, which stats mattered, and in what order things happened — while Stas himself was a bit slower, but still got there and, most importantly, got the win.
The opening: cavalry punches through
The key moment came early, when Stas’s heavy cavalry smashed into mounted archers and wiped them out in one go. That mattered not just because the unit disappeared, but because it opened the way for the cavalry to keep going and immediately tie up a second line of skeletal archers.
That kind of pressure is exactly why cavalry can feel amazing in The Old World: if the charge lands well, suddenly the whole backline starts collapsing.

Meanwhile, the wolves made a very questionable life choice
Not every move was perfect. At the same time, Stas’s wolves threw themselves into a charge against chariots, which, in hindsight, was not exactly their finest hour. They only had bows, got thoroughly beaten, panicked, and started running.
Patryk immediately capitalised on that. He pursued the fleeing wolves and then cleverly used that momentum to redirect into a flank charge on Stas’s Black Orcs.
That was especially painful because the Orcs had goblins positioned in front of them specifically to act as a screen against enemy charges. The plan was there — but Patryk found the angle from the side.

Necrosphinx vs goblins: exactly as bad as it sounds
Then things got even uglier on that part of the battlefield. A Necrosphinx hit the goblins and, to put it mildly, absolutely ruined their day. The goblins panicked, fled, and the Sphinx caught them and wiped the whole unit.
Sometimes a battle report needs elegant tactical language. Sometimes the correct summary is simply: the goblins got deleted.

The cavalry keeps going
While one flank was getting messy, the heavy cavalry kept causing chaos in the enemy rear. After dealing with the archers, they rode down a High Priest hiding in a forest. That slowed them a little, which gave a small unit of mounted archers time to ride up and shoot at them.
But this is where armour matters. A 3+ save did a lot of work, and in the next turn those archers were in charge range.
After smashing that unit as well, the boars passed their Leadership test, managed to hold and reform, and that set up the next big play: a charge into the Sphinx.

How the Sphinx went down
That charge connected well. Stas dealt 3 wounds to the Sphinx out of its 6 total.
Against undead, though, combat doesn’t end the same way it does against normal troops. They do not panic and cannot flee, but they crumble through unstable magic. That meant Stas’s advantage in combat resolution translated into additional wounds.
So in practice, the Sphinx took a double hit: real damage from the attacks, then extra damage from losing combat. Result: off the table.
That left the heavy cavalry in exactly the right place for one final hammer blow.
Final act: into the enemy general
After restraining and turning, the cavalry lined up for the last big charge — into Patryk’s army general on a chariot.
And yes, that charge landed too.
At that point the story had written itself. The cavalry had rolled through multiple key targets, disrupted the backfield, removed the Sphinx, and then finished by crashing into the enemy general.

TL;DR
Stas’s own summary was perfect:
TL;DR: I like cavalry.
Honestly, fair.
This sounds like one of those games that reminds us why ranked fantasy battles are so much fun. Positioning mattered, screening mattered, pursuit angles mattered, panic mattered, undead crumble mattered — and one hard-hitting unit got to feel like absolute heroes.
Also, in the aftermath, Stas picked up the The Old World rulebook in paper, because some things just read better as an actual book. Very relatable hobby move.
Congrats again on the win — and now we fully expect more cavalry propaganda in the near future.