Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.


Sleep-Deprived Warhammer Plans, Lift Logistics, and the Eternal “What Are We Playing Today?”

We love those hobby days that start in complete chaos and somehow still turn into a proper Warhammer meetup.

This one had everything: people recovering after gaming until 4 AM, last rounds of an ongoing game still to finish, lift coordination across town, route planning sabotaged by an Imagine Dragons concert, and of course the classic discussion of what we actually want to play once we all arrive.

First things first: we were still waking up

The day started with Michał noticing that a new Nighthaunt Spearhead had been announced — something he had somehow completely missed. That alone was enough to kick off hobby brain for the morning.

At the same time, the rest of us were very much not operating at full power yet. As Wilini put it: we were basically sleeping off the fact that we had played until 4 in the morning. The previous session still had only two rounds left, so naturally the plan became: get to Marek’s place, finish that up in another 1.5–2 hours, and then see what else we could fit in.

That kind of plan always sounds simple in theory.

The real game: transport phase

Before any dice were rolled, we had to solve the true scenario objective: getting everyone to the table.

Ender offered to pick up Staś on the way, since both were aiming to arrive around 14:00. Then Wilini chimed in, because he also needed a ride and lived nearby. What followed was the usual evolving pre-game map puzzle: who gets picked up first, whether going back for someone makes sense, whether anyone should just head over early to keep the games moving, and how much time remained for all the tiny real-life side quests that somehow appear before every hobby meetup.

At one point the route was fully planned out, then replanned, and then improved again with what can only be described as a tactical driving “salto.” On top of that, Google Maps started acting up because Lipska was apparently blocked thanks to the Imagine Dragons concert. A truly modern obstacle in the path of tabletop gaming.

Morning logistics and route plotting

Advanced maneuver planning for maximum hobby efficiency

In the end, the plan simplified itself the way these plans usually do: Ender would grab Wilini first and head straight to Marek, while Staś would arrive later on his own after surviving the shopping queue and unpacking at home.

Don’t forget the inch tape

One of our favorite tiny details from the whole exchange was the very practical request from Wilini:

if you have an inch tape measure or any measuring tools, bring them please

That’s Warhammer in one sentence, honestly. No matter how much discussion there is about formats, armies, and rules, eventually someone just needs to remember the measuring tools.

And yes, that detail alone tells you the day was going to involve at least some proper tabletop action.

So… Combat Patrol, Kill Team, Spearhead, or something else?

Once transport was more or less under control, the conversation shifted to the next big question: what should we actually play?

A few options were on the table:

  • Combat Patrol for a more approachable intro to Warhammer 40,000
  • Kill Team as a smaller-scale skirmish option
  • Spearhead as the Age of Sigmar compact format
  • eventually also talk of 1k Warhammer 40k lists and future games

Ender said he was bringing a Combat Patrol and wanted to play that, because 1k games still felt like too much to process for now. That’s a very relatable point in the hobby journey — there’s a big difference between wanting to get into a larger format and actually feeling ready to build a list, understand visibility properly, and keep track of everything on the table.

Wilini offered his own Combat Patrol as well and immediately switched into teacher mode: if Staś wanted, we could use that to give him an intro to Warhammer 40k. The idea of helping newer players into the game came up naturally a few times, and we’re very much in favor of that approach. Starting alone can be rough; starting with people explaining things as you go is just better.

Kill Team discourse, as always

Then came the part we honestly expect in any mixed-format Warhammer discussion: strong opinions about Kill Team.

Wilini was very enthusiastic and called it one of his favorite formats alongside full 40k. In his view, it’s fun, challenging, and maybe even one of the fairest systems in the broader Warhammer ecosystem.

Ender was open to trying it, but brought up the reputation Kill Team has for being long and complicated.

Wilini’s response, essentially: that’s slander.

Michał, on the other hand, came in with the exact opposite take and said that, in his opinion, Kill Team is the worst format in the whole Warhammer ecosystem. He described it as overcomplicated and specifically disliked the wound allocation mechanics, saying they felt very un-Warhammer to him.

And then, to make things even better, he added that Warcry is much more interesting in his opinion — while also joking that it will probably get sidelined because nobody wants to play it.

That whole exchange felt extremely familiar in the best possible way. Not because anyone was trying to win the argument, but because this is exactly what hobby groups are like: the same table can contain someone who thinks a format is top-tier, someone who’s curious but intimidated, and someone else who has already written it off completely.

And honestly? That’s part of the fun.

A bit of Age of Sigmar soul-searching

The discussion also drifted into Age of Sigmar territory.

Wilini mentioned that there are some things in AoS he doesn’t love right now — for example, the idea that you can fail a charge on a 2 because of engagement range interactions. He also said the twists in Spearhead don’t fully click with him yet, but he still wants to get in a proper 1k AoS game before judging it too hard.

That feels like a very healthy way to approach a system: not writing it off after one smaller-format experience, but also being honest when something doesn’t feel great immediately.

At the same time, he was already half-joking, half-serious about maybe getting a box of Stormcast Eternals for his birthday to build toward a more sensible 1k force.

Which of course led directly to the next classic hobby topic.

The pile of shame is real

No meetup planning is complete without at least one moment of looking at the backlog and asking ourselves why we keep doing this.

Wilini summed it up perfectly: there are still so many miniatures waiting to be assembled and painted that the pile of shame is starting to get annoying. Even though progress is happening — slowly, steadily, bit by bit — it still feels like chipping away at a mountain.

That said, there was also a genuinely good hobby mindset in there: learning to accept that not every miniature has to be perfect.

That’s the kind of realization that actually helps projects move forward.

The immediate painting plans sounded very relatable too:

  • finish the Dreadnought
  • finish another jump pack model
  • maybe switch to some Stormcast Eternals for a change of pace
  • possibly paint Liberators
  • or go for Prosecutors, because three flying models sounds like an achievable speedpaint target

That kind of rotation between projects is often exactly what keeps the motivation alive.

Hobby progress snapshot

Another look at the current painting queue

Meanwhile, future plans were already forming

Even while sorting out this day’s games, we were already talking about the next ones.

Michał mentioned having a 1k Warhammer 40k list he’d be happy to test soon, maybe even during the week at 2d6. Wilini threw out possible matchups like Death Guard vs Necrons or Black Templars.

There was also a mention of wanting to get in The Old World with Staś during the week.

That’s another thing we really like about these conversations: even when one meetup hasn’t started properly yet, the next two are already being sketched out.

The best part of hobby days like this

What we enjoy most in moments like this is that the hobby isn’t just the game itself.

It’s also:

  • noticing new reveals we somehow missed
  • recovering from a late-night session
  • figuring out transport like a co-op mission
  • debating formats with wildly different opinions
  • trying to make the hobby more approachable for newer players
  • planning future armies while staring down unfinished ones
  • and somehow still making it to the table in the end

Some days are polished battle reports. Some days are tournament prep. And some days are just a very honest slice of what the hobby actually looks like in a group of friends: messy, funny, overplanned, under-slept, and full of enthusiasm.

And honestly, we wouldn’t want it any other way.