Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.


A Tight 8:10 in Kill Team – and a Lot Learned

We had one of those hobby evenings that are easy to sum up with: technically a loss, emotionally a win.

This time it was Kill Team, and End3r managed to squeeze in a league game before the shop closed. The game didn’t quite reach a full ending, because the store was shutting at 20:00, so the match wrapped up near the end of round 3. Still, it was close: 8:10.

And honestly? That is a very respectable result.

As Michał immediately pointed out, that barely even counts as a defeat — especially compared to some proper first-league-game disasters. We all know those happen. Sometimes the first serious event is less “close tactical struggle” and more “being fed into a woodchipper by someone who knows exactly what they’re doing”. Here, despite a tough opponent who apparently gave no quarter, End3r kept things tight and made it hard for the other side to really run away with it.

A short game, but a useful one

The funniest part of these early competitive games is that the score only tells part of the story. The more important bit was that End3r came away with a bunch of lessons:

  • some things from earlier practice turned out to have been played incorrectly,
  • the table side mattered more than expected,
  • and not getting the planned rematch from the opposite deployment side definitely showed.

That last one especially stings in a game like Kill Team, where terrain, angles, movement lanes, and objective access can completely change how a team feels from one side of the board to the other. Sometimes you only realize that after playing “for real”.

Still, hearing that the opponent was well blocked and couldn’t fully pop off is a very good sign. Losing by two points while limiting someone else’s game plan is exactly the kind of result that says: okay, this is working, now we refine it.

Photos from the evening

A few shots from the table always help tell the story better than score alone:

Kill Team table during the game

League game in progress

Round three underway before store closing

Another view of the battlefield

And a few more from End3r after the game:

Post-game Kill Team photo

Close-up from the match

Battlefield detail

End of game table state

The most important bit: motivation level still high

The best part of the whole exchange was that the game clearly did not discourage anyone. Quite the opposite.

End3r said straight up that Kill Team is fun and he’s going to keep pushing it, but at the same time the broader Warhammer buffet is also looking tempting. Age of Sigmar / Spearhead and Warhammer 40,000 / Combat Patrol are all still in the mix, which is honestly a very relatable problem to have.

Even more dangerously for shelf space, new Spearhead: Kharadron Overlords stuff is already on the way: the force, terrain, rulebook, and cards. So naturally now there is only one acceptable outcome — getting it all on the table rather than letting it become a very expensive decorative pile.

Open invitations are the best invitations

The evening ended in the most Wiatry Magii way possible: with an open call for games.

So if anyone is looking for an opponent, End3r is very much up for playing Kill Team, Spearhead, Age of Sigmar, Warhammer 40,000, or Combat Patrol — with a slight preference for Combat Patrol, because that one has only been played a couple of times so far.

Which, let’s be honest, sounds like a perfect excuse to get more games in.

Close score, useful lessons, good vibes, and more systems waiting in the wings — that’s a solid hobby evening in our book.