Orcs Around the Corner and a Brutal Turn Two
Quick league game before the deadline
Sometimes a battle report is less about a full turn-by-turn breakdown and more about capturing that very specific hobby feeling: rushing to get a game in before the deadline, setting up on a table full of terrain, and watching the plan fall apart almost immediately.
That was exactly the vibe this time.
end3r managed to squeeze in a league game in MGC on Baleya 9th Age, because 2d6 was closed that day and the deadline was basically breathing down his neck until the next day. So there was no time for overthinking — it was time to deploy, hide behind corners, and get rolling.
From the first photos, the table already looked promising, with a lot of movement lanes and plenty of places to tuck units away.


And, as Stas immediately noticed, everybody was doing the classic cautious opening move:
nicely hiding behind the corner
Which, honestly, is one of the most relatable starts to a game like this. Before the dramatic charges, before the dice spikes, before the post-game analysis — first we all pretend we are tactical geniuses and carefully peek around terrain.

Then turn two happened
The quiet opening did not last long.
By turn two, the game had already gone from cautious maneuvering to immediate violence. A charge went in, and end3r lost a model on the spot on the first attempt. That is exactly the kind of moment every wargamer knows: one minute you’re still measuring angles and feeling pretty good about your position, and the next minute the dice decide somebody is simply gone.

We do not have the full result of the game, but honestly, even this short exchange tells a very familiar story. A game squeezed in under time pressure, a table where both sides start cagey, some very nice-looking orcs, and then a sudden turn-two hit that changes the mood instantly.
The best kind of small battle report
We like these little snapshots from league play because they feel real. Not every report needs a complete tactical essay. Sometimes the memorable part is just:
- cool orcs on the table,
- everyone hiding behind a corner,
- a game started just in time,
- and a painful early casualty the moment the fighting begins.
If nothing else, this one is a reminder that no matter how carefully we deploy, turn two is always waiting.