Too Many Campaigns, Too Little Time
Too Many Campaigns, Too Little Time
Sometimes the biggest Warhammer problem is not what we want to play, but when we are supposed to fit it all in.
That was basically the mood of our chat this week: one new thing pops up, and suddenly we’re all doing mental calendar math. End3r dropped a link to a new initiative and started wondering whether to join — which immediately turned into the very relatable realization that the hobby schedule is already getting dangerously full.
At the moment, the pile already includes a Kill Team league, Conquest Points, a Necromunda campaign, and all of that is apparently running every two weeks. And then on top of that there is talk of The Old World happening weekly. That is a lot even before the next temptation arrives.
And of course the next temptation is already here, because a Mordheim campaign is also about to start.
Mordheim enters the chat
This part of the conversation escalated exactly the way it should.
End3r joked that Mordheim sounds a bit like “Necromunda in AoS”, which was immediately met with a friendly theological correction from Michał: absolutely not, this is Old World, not Age of Sigmar territory. Hobby heresy was detected and addressed on the spot.
Then came the truly important question: square bases or round bases?
As it turns out, the classic answer is square. Michał pointed out that the original rules used square bases, and that this also seems to be the requirement in the campaign tool they’re looking at. But the best part was the attitude that followed: we’ll make it work however people want, because the point is fun, not gatekeeping.
Honestly, that is exactly the kind of energy we want around campaign gaming.
Conversion brain immediately activated
Naturally, once bases were mentioned, the conversation moved straight into conversion ideas.
If Mordheim is on the table, then maybe the Kharadron Overlords can get drafted into another role. End3r was already thinking about giving them some conversion work and making them fit, or just bringing dwarfs in some form. Since the Kharadron are apparently already moonlighting as a Necromunda gang, this feels less like a wild idea and more like efficient miniature management.
There was also the very real observation that the whole round vs square issue is basically its own long-running Mordheim discussion. Which, if we’re being honest, sounds exactly like the kind of topic this hobby can happily spend hours on.
Cautious optimism about the new 40k stuff
The chat also drifted toward the new Warhammer 40k boxed set / format discussion that some of us had already been talking about earlier.
The early vibe seems to be cautious optimism.
The things that sound promising to us:
- Blood Angels vs Orks as a starter setup has a lot of character
- asymmetrical missions sound more narrative than a simple straight fight
- each player choosing their own mission could create a stronger sense of story
- objectives being tied to actual buildings instead of abstract circles could be a cool direction
- list building seems like it may be changing in a way that connects better with mission structure
End3r’s take was that these asymmetrical missions add some proper narrative feel instead of just “line up and smash each other”, and that matches our first impression too. Wilini also chimed in that mission choice feels like a significant change for the better.
That said, there’s still not much information out there, so for now we’re mostly watching and waiting to see how it all comes together.
Meanwhile, the backlog is already real
Even with some interesting new ideas floating around, the practical side remains the same: there are only so many evenings in a month.
Wilini summed it up well — for now, our Old World league is already enough to keep things busy, though some friendly Warhammer 40k games would definitely still be welcome.
There was also a nice little wish thrown into the mix: it would be great if army list construction ended up working more like Horus Heresy. That one was left hanging as a teaser for future discussion, but honestly, it’s the kind of design comparison we can easily imagine coming back to.
The real state of the hobby
So where are we at right now?
Pretty much here:
- interested in joining new things
- already overloaded with leagues and campaigns
- ready to argue about bases
- ready to convert dwarfs into whatever system needs them next
- optimistic about narrative mission design
- still somehow considering adding more games anyway
In other words: a completely healthy and sustainable Warhammer schedule.
We’ll see which of these plans actually survive contact with the calendar — but right now, the important thing is that there’s a lot to be excited about.