Necromunda’s New Edition: Small Changes, Big Price Questions
We’ve been keeping an eye on the freshly announced new edition of Necromunda, and our first reaction was basically: okay, this is interesting.
The big headline is that GW added Skirmish more formally into the mix, which honestly sounds like something that could be really fun depending on how it works on the table. As end3r put it: we’re curious how this will play out in practice.
First impressions: not a revolution
After the initial read-through, our feeling is that this is not some massive upheaval. It looks more like a collection of smaller tweaks — although there are quite a lot of them overall.
That probably explains why the community response seems a bit mixed right now. Some people are into it, some are not, but let’s be honest: whenever rules change, part of the reaction is simply that they changed at all. Classic hobby discourse.
The price sting
What hit harder for us than the rules preview was the pricing.
Even by GW standards, this one feels rough. Based on the numbers end3r was looking at, even assuming a fairly typical reseller discount, we’re still landing around 220 PLN for a Crew box. That’s a lot, especially when you can currently find something like Squats for around 180 PLN in many stores, and those are also 8-model boxes.
So right now the obvious question is: what exactly are we paying extra for?
Maybe the answer is that the box includes more than just the minis — for example cards or some kind of weapon upgrade sprue. If that’s the case, the price might make a bit more sense. But without that, it definitely feels steep.

And since the same image was shared twice in the discussion, we’re including it twice here as well.

Our vibe for now
So at this stage, our mood is somewhere between cautiously curious and slightly skeptical.
- Skirmish could be a really nice addition.
- The rules changes seem more incremental than revolutionary.
- The pricing, though, raises eyebrows immediately.
We’ll definitely be watching how people actually play this version once it hits tables, because Necromunda is one of those systems where the real test is never just the article — it’s whether the campaign and moment-to-moment gameplay still deliver that glorious underhive chaos.
For now: interesting update, but also very GW pricing energy.
