Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.

Tag: spearhead - page 2


A Small-Scale Warhammer That Actually Sounds Tempting

We had one of those classic hobby chat moments recently: someone drops a few rules snippets, and suddenly a game system we weren’t really looking at starts sounding very interesting.






Spearhead League Starts Soon at Xjoy Białołęka

We spotted a nice local event announcement that should be interesting for Age of Sigmar players in Warsaw and nearby: next week the Spearhead league starts at Xjoy in Białołęka.



Testing Slaves to Darkness Spearhead

Michal dropped a quick update with a few photos and a very promising message: he’s testing Slaves to Darkness Spearhead.




A Tiny Narrative Co-op Skirmish? We’re Very In

We had one of those dangerous hobby conversations recently — the kind that starts as a very loose idea and immediately makes us want to build warbands, write backstories, and start looking for STL files.


A Small but Brain-Melting 1500-Point AoS Battle

We managed to get in a small Age of Sigmar game this week, and even though it was “just” a 1500-point battle, it definitely gave our brains a proper workout.




AdeptiCon Preview Hype: Spearheads, Cathay, and One Very Late Night

We had one of those very familiar hobby mornings: someone drops a screenshot, someone else notices a cool new vampire rider, and suddenly the whole group is spiralling into a full-on Warhammer preview discussion instead of doing anything sensible.


Skywardens, Endrinriggers, and Other Important Kharadron Questions

We had one of those extremely normal hobby conversations that starts with a simple unit question and somehow ends with us debating whether Kharadron technology could reasonably include a cannon hidden in someone’s backside.


Two Hours of Loadout Debates: Building a Kharadron Overlords Spearhead

We love those hobby moments that are somehow tiny and absurdly important at the same time. You sit down to glue a few dwarfs, and suddenly two hours disappear because there are twelve possible weapon combinations and only three actual...