Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.


Battle Report Aftermath: Kharadron Overlords, Chaos, and the Rules We Got Wrong

Battle Report Aftermath: Kharadron Overlords, Chaos, and the Rules We Got Wrong

Sometimes the real battle report starts after the game, when we sit down, open the app, check the latest updates, and realize we definitely did not play everything quite right.

That was exactly the case this time.

We had a game with Kharadron Overlords on one side and Chaos on the other, and after the dust settled Michał started digging through the rules and quickly found a few things we had missed. Honestly, this is becoming a very relatable part of playing Age of Sigmar when the rules keep shifting and hobby time has to fit around normal adult life.

The mistakes we found

The biggest batch of corrections was on the Kharadron side.

We missed that several units had champions, which meant extra attacks that never happened during the game:

  • Skywardens should have had a champion for +1 attack
  • Arkanauts should have had a champion for +1 attack
  • Thunderers should have had a champion for +1 attack
  • Endrinriggers should have had a champion for +1 attack

On top of that, Thunderers also had a standard bearer, which meant +1 control that we also forgot about.

So yes — there were a few more Kharadron bonuses on the table than we actually used.

The new All-out Defence catch

One of the more interesting discoveries was about All-out Defence under the newer rules update from 11 June.

We had played it more broadly, but the actual interaction is much narrower:

  • All-out Defence only protects against one attack
  • once that one attack is resolved, the effect is gone
  • if other attacks come in afterward — even from the same unit — it no longer applies

That is a pretty major difference in how we were thinking about defensive sequencing, and it definitely changes how durable some units feel in practice.

Rally mistake on the Chaos side

It was not just the Kharadron side making our lives harder.

Michał also caught an error on the Chaos side: with Rally, only one model could be brought back in that situation, but during the game he restored two Chosen.

So if we are doing the honest post-match audit, both sides benefited from rules drift in different ways.

Honestly, it still felt better than expected

The funny thing is that despite all of this, Ender felt like he forgot far less than he expected he would. And that is probably the most encouraging part of the whole post-game discussion.

Because yes, we made mistakes. Quite a few, apparently. But it still felt manageable, and more importantly, it still felt fun.

That said, there was also a very real mood in the room of:

how are we supposed to keep up with all this when we work full time?

And, honestly, fair.

Our probably inevitable solution: freeze the rules

The most relatable idea to come out of the conversation was simple:

we may just need to make our own fixed rules packet and play using that for a while.

Not in the sense of rewriting the game from scratch, but more in the sense of freezing the version we are using so we can actually learn it properly before the next update moves the goalposts again.

There is something very appealing about having a stable house document for games in the group:

  • one agreed rules baseline
  • one set of clarifications
  • fewer mid-game surprises
  • less post-battle archaeology

Will we actually do it? We might. Right now it sounds more and more like the sanest option.

Hobby logistics never sleep

And because no gaming weekend is complete without a bit of real-life scheduling chaos, there was also the classic side quest: getting the house sorted before Oliwia arrived around 13:00 the next day.

So naturally, alongside the rules debrief, we also had the usual planning energy of:

  • who is already on site
  • who is still coming over
  • and whether Stas is showing up at 9:00

As always, the true meta is not list building.

It is organizing adults.

Final thoughts

This was one of those very honest hobby moments: a fun game, a pile of corrections afterward, and the growing realization that keeping up with modern rules updates is almost its own separate game system.

Still, we are taking this as a positive. We played, we learned, we caught the mistakes, and next time the Kharadron champions will actually swing with their extra attacks.

Probably.