Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.

Tag: rules



A Weird Old World Rules Nugget: Why Saurus Can’t Take Magic Armour

We love it when a casual rules chat turns into one of those “wait, what?” moments that completely changes how we look at army-building. This time, Michał dropped a genuinely spicy Warhammer: The Old World rules interaction into our chat,...


Second Reading: Yes, You Can Hang Off the Board

A quick Second Reading episode from us today — the kind of tiny rules detail that can save an argument mid-game and probably surprise quite a few people.



New Skaven Renegades Draft and a Small Poisoned Surprise

We got one of those very Warhammer moments this week: excitement, confusion, a rules re-read, and then the sudden realization that the draft had changed in a way that accidentally matched how it had already been played at the table....


General Challenges in The Old World: Small Rule, Big Consequences

We had one of those classic league-chat moments recently: someone asked a seemingly simple rules question, and five minutes later we were deep in one of the most important little tactical layers in Warhammer: The Old World.



Small Rules Finds, Big Army-Building Thoughts in The Old World

Sometimes the best army-building ideas do not come from writing a brand new list from scratch, but from stumbling onto one small rule interaction and suddenly seeing a unit in a different light. That was exactly the vibe in our...



Why Kill Team Clicks for Some of Us, and The Old World for Others

We had one of those very relatable hobby chats recently: not about painting backlog, not about list building, but about something even more fundamental — why some game systems just feel easier to absorb than others, even when on paper...





Second Reading #1: When Can a Unit Move Through Another Unit?

We immediately loved Staś’s idea for a small recurring series, so here we go: Second Reading. The premise is simple and very relatable — after a first read-through of the rulebook and a few games, we go back to the...



Two Tiny Old World Rules That Changed Our Games

Sometimes the biggest tabletop revelations are not new units, not spicy list tech, and not some dramatic combo — just one sentence in the rules that we somehow glossed over before.