Wiatry Magii

A chronicle of our Warhammer journey - painting, battles, and hobby adventures.


Three Hours on the Table, Three Minutes in Our Heads

We had one of those very Warhammer moments recently: a game that took around three hours on the table, but in our heads felt like three brutal, desperate minutes of all-out fighting.

That line from Staś really stuck with us, because it captures something we love about Age of Sigmar. The rules, the measuring, the checking interactions, the occasional “wait, how does this work now?” — all of that takes time. But when a game clicks, what we remember afterwards is not the admin. We remember the clash.

“The best thing is that even though the game lasted 3 hours, in my head everything happened over 3 minutes of fierce fighting on the battlefield.”

And honestly? Yes. Exactly that.

Banishment FTW

One of the highlights from the post-game chat was a simple summary from end3r:

banishment FTW

That came with a screenshot and a quick clarification that there are a few different ones and that they work like manifestations. Which, of course, is exactly the kind of sentence that leads to a few more minutes of rule-checking and nodding along.

Banishment screenshot

It is always fun when one specific mechanic becomes the thing everyone remembers from a game. Sometimes it is a huge charge, sometimes an impossible save roll, and sometimes it is a rule interaction that suddenly becomes the star of the evening.

The FAQ strikes again

There was also a very classic post-battle discovery: the rules had moved on.

Michał pointed out that in the new FAQ and GHB 2025–26, All-out Defence changed. Instead of giving +1 to save for the whole turn, it now applies only to a single attack with one weapon.

That is… a pretty major difference.

Especially because, as Michał noted, both sides had been using that command ability heavily during our game at the Warhammer weekend.

So yes — a bit of a painful realization after the fact.

One of the most relatable parts of the hobby

We are convinced this is one of the most relatable parts of playing Warhammer regularly:

  • you finish a game,
  • you talk through the big moments,
  • someone casually mentions a rule,
  • someone else checks the FAQ,
  • and suddenly everyone learns they have been doing something slightly wrong.

Not in a dramatic way, usually. Just in that very familiar hobby way where the game continues for another half hour after the game, except now it is all discussion, screenshots, and rulebook archaeology.

Why we still love it

Even with that little rules correction sting, the main feeling left after this exchange was still a good one. The game clearly had that proper cinematic energy — the kind where time on the table stretches out, but the story in your head becomes fast, violent, and memorable.

That is probably one of the best compliments we can give an AoS battle. Not that it was short, not that every rule was perfect, but that it felt intense.

And if we also come away with a reminder to re-read the latest FAQ before the next game… well, that is part of the hobby too.

Next time

Next time we will probably remember:

  • banishment is worth paying attention to,
  • manifestations-style interactions deserve a second look,
  • and All-out Defence is not what it used to be.

Which is slightly painful, but also useful.

Very Warhammer.