Schedule Chaos, Campaign Hype, and Two Old World Matches at Once
Sometimes the most Warhammer thing about a Warhammer week is not the dice, the lists, or even the lore arguments — it’s the logistics. This time our plans for the week got thoroughly shaken up by real life: trips to the mountains, family plans, climbing walls, Necromunda calendars already moved around once, and the eternal question of who can actually make Wednesday.
And honestly? We love this stuff too. The hobby in our group is not just about the games themselves, but also about that whole pre-battle buzz: reshuffling pairings, negotiating dates, joking around in chat, and slowly building up momentum for the next big thing.
Real life attacked our battle plans
The week started with a pretty quick reality check: Wilini’s Wednesday fell apart completely. There was a mountain trip coming up, family obligations after work, and an extra climbing session to refresh belaying before heading out. Thursday also turned out to be a dead end, because by then the trip was already on.
That immediately created a classic campaign problem: do we force the round through somehow, do we play during the day, or do we reshuffle the pairings a bit and keep things moving?
Ender had already shifted his Necromunda plans once to make room for The Old World, so moving things around yet again would have been a bit rough. In the end, the most sensible answer won: instead of trying to brute-force the original schedule, we adjusted the week and accepted that one of the matches would slide.
That did mean we would not close the round exactly on schedule, but everyone seemed pretty relaxed about it. Which is probably the healthiest possible way to run a friendly campaign.
Campaign brain has fully activated
At the same time, Michał dropped the kind of message that instantly changes the mood from “okay, when are we playing?” to “right, we are in this now.” He reminded everyone that, ahead of the campaign, it’s not just about choosing an army. We also need to start thinking about our heroes, our cities, our banners, and the whole little narrative shell around the games.
That is exactly the sort of thing that gets us going.

Apparently the campaign PDF is nearing the finish line, and the hype level is already very real. We are absolutely at that stage where even a half-finished rules packet and a bit of faction-flavoured brainstorming is enough to get everyone’s imagination spinning.
There’s something especially fun about this part of a campaign. Before the first proper results are even locked in, people are already thinking about names, heraldry, and backstory. That’s peak Old World energy.
The plan for this week: two games, one evening, small shuffle
By the next morning, Staś did what every campaign group eventually needs: he posted a proper summary so we could all stop scrolling back through the chat and figure out what was actually happening.
The final plan for the week was simple and elegant: two matches played in parallel at Przemek’s place, with a little round-swapping because of Wilini’s absence. So instead of sticking rigidly to one round, we played one game from round 3 and one from round 4.
Round 3
Michał vs Pegie
Initially introduced as “chaos vs chaos,” this immediately triggered an important and very necessary lore clarification: Skaven, although deeply tied to corruption and warpstone, do not simply map cleanly onto Chaos in the classic sense. Michał helpfully explained that, lore-wise, they hated Chaos despite being born from corruption — and only much later, in End Times style developments, started leaning into that broader Chaos identity.
So naturally the match was upgraded from Chaos vs Chaos to Corruption vs Chaos.
Or, as we immediately preferred to call it:
SPACZENIOCHAOS.
That is exactly the kind of phrase that appears in group chat and then just lives there forever.
Round 4
Staś vs Ender
This one had a very different flavour: greenskins heading out against a dwarf expedition. On the borderlands of the Empire, beneath the World’s Edge Mountains, Staś called it El Classico, and honestly, that feels correct. Some pairings just come preloaded with atmosphere.
There was even a temptation to go full goblin mode and bring Night Goblins specifically for the built-in hatred of dwarfs, which is such a wonderfully petty and thematic reason to tweak a list that we can only approve.
The battlefield venue
The evening’s games were set for Przemek’s place, with the first table expected to start around 19:00 once Michał was done with work calls, and the second game kicking off around 19:30.
Przemek also sent over the address details and the all-important parking guidance:
- Ostródzka 156 m.40
- parking either near Mirabelki or a bit behind the block
- in short: freestyle parking doctrine in effect
And honestly, that last bit may be the most universal amateur-wargaming venue note imaginable.
Hobby side quest: bouldering returns
One more little detail we liked from the chat: Michał mentioned that Wednesday would actually be better for bouldering, because he wanted to get back to it after a month-long break. Which means this whole scheduling tangle was not only about making room for games, but also about fitting the rest of life around them.
Very relatable. Sometimes the campaign map expands beyond the tabletop.

What we like most about this
What we enjoy most in moments like this is that the campaign already feels alive before all the games are even played. We have:
- scheduling chaos
- side commitments and travel plans
- people protecting already-moved calendars
- lore nitpicking about Skaven and Chaos
- campaign prep with cities, banners, and heroes
- and a neat little emergency reshuffle that keeps the whole thing moving
That’s a very real club-night energy, even when it happens mostly in chat first.
So this week’s headline is not just that two games are happening. It’s that the campaign is starting to take shape as a shared story, and we are already fully invested in the vibe of it.
If this is how things look before the PDF is even fully out, then yeah — we are also very much in the can’t-wait-for-the-next-round camp.