Campaign Ideas We Definitely Want to Steal
Sometimes the best hobby discussions start with a single screenshot and immediately spiral into: “right, we need to put this into a campaign.” That was exactly the vibe here.
Stas kicked things off by sharing a cool idea and, honestly, we were immediately on board with the whole direction. We’ve been more and more ready for this kind of variety in our games lately — the sort of extra scenario spice that makes a campaign feel less like a sequence of matched battles and more like an actual adventure.

Michał was especially enthusiastic about the missions in the document, and one idea instantly stood out: the scenario with the dragon mother defending her nest. And yes, that sounds exactly like the kind of thing we want on the table. Big narrative energy, a clear centerpiece, and loads of room for memorable nonsense.
Even better, Michał already called it: we’ll definitely weave some of these ideas into a future campaign.
The specific callout was “Mother’s Rage” on page 7, which already tells us everything we need to know: if there is a giant angry dragon involved, we are interested.
Then Wilini casually made the whole thing even better by reminding us that he actually has an Age of Sigmar dragon that could fill that role. Partially painted, sure — but that’s hardly a problem in a hobby group like ours. If anything, it just makes the plan feel more real. The moment a suitable model exists somewhere on a shelf, the scenario is basically halfway to happening.
And because apparently “dragon defending its nest” was not enough chaos, Wilini also proposed adding a neutral wizard who, every turn, tries to cast something described as Howl’s Moving Castle — unless he gets tied up in combat first. Which is, frankly, incredible. That is exactly the kind of ridiculous side-event that can turn a good narrative game into one everyone remembers months later.
So this little exchange turned into a very clear conclusion: we want more weird events, more special scenario rules, more neutral monsters, and more campaign moments that feel like stories instead of just army lists colliding.
We’re not saying every battle now needs a dragon mother, a magical nest, and a rogue wizard doing his own thing across the battlefield…
…but we’re also not not saying that.