When a Necromunda Leader Costs 70% of a Starting Gang
We love those moments in campaign play when someone drops a profile, a model, or a list idea into chat and the immediate reaction is just: wait, how much does that thing cost?! This time it was exactly that, courtesy of end3r and his latest Necromunda campaign worries.
In his last campaign game, his opponent brought a leader that looks absolutely monstrous — and not just visually. The real shock was the cost: if gangs start at 1000 credits, this one leader apparently eats up around 70% of that total.
That is the kind of number that makes us stop and stare for a second.

For comparison, end3r mentioned that his own fully upgraded boss sits at 435 credits. That is already a chunky investment for a campaign leader, but still nowhere near the level of this absolute unit.
And the comparison gets even funnier when we start looking at Brutes. End3r pointed out that this leader somehow looks even more absurd than Ambots — the kind of heavy hitters we usually think of as the benchmark for “big scary thing in Necromunda”. In his own gang, the big robot Brute cost 300 credits, and that was with an extra heavy bolter.
So yes, there is a very real chance that his dwarfs are just going to bounce off this guy.
That is one of the things we genuinely enjoy about Necromunda army-building — or gang-building, more accurately. The game can produce these wonderfully unhinged extremes where one player is trying to spread resources across a functional gang, while another turns up with what is basically a walking campaign event as their leader.
It may or may not be efficient. It may or may not be a terrible idea. But it is definitely memorable.
And because no conversation about an absurdly oversized model is complete without a meme-sized visual comparison, end3r also dug up a funny graphic showing just how much of a beast this thing supposedly is. Exaggerated? Sure. Still hilarious? Absolutely.

Honestly, this is peak Necromunda energy. A campaign where one gang leader costs almost as much as an entire starting roster feels both ridiculous and completely on-brand for the underhive. We are now very invested in whether end3r’s stunties can actually bring this monster down, or whether they will indeed just ricochet harmlessly off him.
If you enjoy this kind of over-the-top campaign nonsense as much as we do, Necromunda remains one of the best places in the Warhammer universe for it.