Warcry roster talk, campaign ideas, and a Saturday plan
We started the year in the most appropriate way possible: by throwing photos into chat, shouting about warbands, and immediately drifting into rules questions, campaign ideas, and plans for the next game day.
From the look of the conversation, this was very much an army-building / roster-testing kind of evening. Not the neat, spreadsheet-heavy kind, either. More the classic hobby version: someone posts a mini, someone else answers with another mini, and a few minutes later we are already discussing whether maybe we should start a campaign with permadeath.

Then came the energy spike of the evening, courtesy of Michał, who went full hype mode with:
DŻEZAJLAAAAA
Which, honestly, is exactly the kind of highly technical roster analysis we respect around here.

A practical rules question followed right after. Michał quoted this ability text:
If this fighter is included in your warband, you gain 1 additional wild dice at the start of the battle.
And asked the key question: is that a one-time bonus, or does it keep happening every turn?
Our reading, with Stas answering first, was that this means once at the start of the battle. The useful part is that the extra wild dice can still be saved for later rounds if you do not spend it immediately, but you do not keep generating a fresh one every turn.
That little rules clarification also says a lot about where our heads were at: not just “what looks cool,” but also “how does this actually play on the table?” And that is the fun part of Warcry list-building. Tiny wording differences can completely change how attractive a fighter feels in a roster.

From there, the discussion naturally escalated into campaign territory. Michał floated the idea of starting a campaign with permadeath, which would obviously make every single decision in a match matter a lot more. Suddenly a disposable chaff fighter is not so disposable, and every risky activation starts to feel dramatic.
We all immediately saw the appeal. A campaign like that would make even a single game feel different. You stop thinking only in terms of “can this trade up?” and start thinking about what your warband is going to look like two or three games later.
At the same time, we also landed on the sensible conclusion: maybe not yet. Before going full ironman mode, it probably makes more sense to test different rosters first, get a feel for what we actually enjoy playing, and only then lock ourselves into a campaign structure where losses really hurt.
So that became the real theme of the evening: try things out first. Experiment. See which fighters actually earn their points, which synergies are real, and which ideas only sound clever in chat.
The practical outcome was even better: we started organizing an actual game day. The working plan became Saturday at 11:00 on Ciołka, with the idea of wrapping up around 14:00–15:00. End3r confirmed that 11 worked, and naturally the post-game plan quickly expanded beyond toy soldiers to include a trip to the shop and then Indian food.
Which, if we are being honest, is how many good hobby days should end.
There was also a side thread about maybe picking up some vampire heads from Underworlds, which is another very familiar stage of army-building: somewhere between serious roster discussion and lunch plans, conversion ideas sneak in through the side door.
So where does that leave us? Right at the fun beginning of a Warcry phase:
- we have warbands on the table,
- we have rules interactions to figure out,
- we have campaign ideas getting more dangerous by the minute,
- and we have a test day lined up to see what actually works.
That is our favorite kind of list-building, really. Not chasing a solved meta, just gradually discovering what feels fun, what feels nasty, and what makes us want to put the same warband back on the table next week.
If the permadeath campaign happens, we will absolutely report back. Preferably before Indian food, while emotions are still fresh.